Tuesday, April 6, 2010

Sell me on an Xbox Controller for my PC.

OK , I have been flirting with buying one of these for a while. I do enjoy using mouse/keyboard for 1st person, but I have not been enjoying gmaes such as Tomb Raider:underworld/Assassins Creed/ Dead Space/Ghost busters as much, and I think its due to the controller issues getting in the way>Some of the moves in these games require multiple button hits in a very short time, and to be quite honest, this old gamer is not as fast as I used to be!So , let me hear your experience with these things, are they worth it? What games do you play with it? I am about to start playing GTA 4 and figure this controller might be good for that as well.Any ''bad'' things about them?What good things can you say about them versus keyboard/mouse?Thanks guys!Sell me on an Xbox Controller for my PC.
Or maybe a Logitech pad??HOW BOUT THIS?Sell me on an Xbox Controller for my PC.
Defintely the 360 controller. It's standard now and some games only work with it officially. The only problem is that you might need to download xpadder for the older games that weren't made for the 360 controller.
Do you think its better than the keyboard mouse for the above games?
[QUOTE=''xipotec'']Do you think its better than the keyboard mouse for the above games?[/QUOTE]Have you never used a gamepad? You should be able to answer that for yourself. It's all opinion. But, for me, if it was designed around console gamepads then it's always best to use a controller.
[QUOTE=''Nokanhav'']Defintely the 360 controller. It's standard now and some games only work with it officially. The only problem is that you might need to download xpadder for the older games that weren't made for the 360 controller.[/QUOTE]

The bigger issue, to me, is that its DirectInput capabilities SUCK with the default drivers.



Triggers are ALWAYS a combined axis-never seperate axes or buttons. Right analog stick is X Rotation and Y Rotation, not Rudder/Z Rotation and Throttle/Slider. No adjustable deadzones, either.



You can get around this by using the XBCD drivers, but then you lose XInput (the API for X360 gamepad-specific support) and need to use an XInput emulator to get it back-only with the XBCD drivers, XInput rumble won't work.



My suggestion is to also get an old Xbox Controller S with a standard USB lead (or splice your own, since it's just a slightly proprietary form of USB to begin with) for DirectInput titles, and keep the X360 pad on the MS drivers for XInput ones.



Applications like Xpadder should only be a last resort, just for games that don't even support DirectInput and literally use nothing but the keyboard and mouse.
If you play alot of 3rd person games then it would be wise to get one.
they 360 controller is great for pc games. pretty much every new game supports them with no config needed. only real problem is the junky dpad.
I want one for CoD4. I think ti would give a disadvantage though, with a mouse you can spin around so quickly but with a controller it's limited which is why it's so easy to pwn online CoD4 for Xbox

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